
Apex Rider
Ride a first-person motorcycle down a coastal highway, weave through traffic, nail close passes and chase your best score.
Collection
Quick games fit the gaps in a day: two minutes before a meeting, five in a queue, ten on a train. Every game here is free, runs in your browser with no download and keeps your progress, so you can stop the moment the break is over and pick up later.
| Game | A round | How it ends |
|---|---|---|
| Apex Rider | 90 seconds | Time attack is fixed at 90 seconds; endless ends at the first crash. |
| Arrowscape | about 1 to 2 min a level | Sixty levels, saved one by one. |
| Dusk Duel 2 | about 1 to 3 min a match | Best of three rounds of sixty seconds; most rounds end by knockout well before the clock. |
| Outline | about 1 to 3 min a level | Three bumps and the level restarts. |
| Stackrise | about 1 to 2 min | A run ends when the tower slips off. |
| Trustfall | about 10 s to 2 min a level | Thirty-six short levels; a death restarts the level at once. |
| Trustfall 2 | about 10 s to 2 min a level | Forty short levels; a death restarts the level at once. |
| Boltline | 5 to 6 min a match | Free for all ends at 25 kills or 5 minutes; team deathmatch at 50 kills or 6 minutes; king of the hill at 150 points or 6 minutes. |
| Bowfall | about 2 to 4 min a level | Two or three waves per campaign level. |
| Dotweave | about 1 to 3 min a board | Sixty boards from 5x5 to 10x10. |
| Dusk Duel | Up to 3 min | First to two rounds, 60 seconds a round. |
| Huesort | about 1 to 3 min a level | Sixty levels, each with a move par. |
| Jetbrawl | 5 min | A match ends at five minutes or twenty kills. |
| Umbra | about 1 to 3 min a level | Fifty levels; par times run from 36 seconds to a little over two minutes. |
| Airlock | about 5 to 10 min a game | A round ends when the tasks are done, the impostors are ejected, or they outnumber the crew. |
| Carrom | about 5 to 10 min a board | A board ends when one player has sunk all nine men. |
| Cosmojar | about 5 to 10 min a jar | The game ends when the jar overflows. |
| Gridbloom | about 5 to 10 min a game | No timer; the game ends when no piece fits. |
| Inkgrid | about 1 to 10 min a picture | 5x5 sketches are quick; 15x15 murals take a while. |
| Jugnu II | As long as your light lasts | The glow fades in 10 seconds unless you collect stars. |
| Ludo | about 10 to 25 min a game | Four players and four tokens each take longest; Quick rules halve it. |
Lengths marked "about" are our estimates from the game rules; the others are fixed by the rules themselves. We started measuring real play time on 14 October 2026 and will replace the estimates with averages once enough people have played.
Stackrise and the Apex Rider time attack are built for this: one is a run of taps until the tower slips, the other a fixed ninety seconds on the motorbike. A single Arrowscape or Outline level fits too, and both save the moment the level is done.
Five minutes buys a Dotweave board or a Huesort level, a whole Dusk Duel match (first to two rounds of 60 seconds), a Bowfall level, or a full Jetbrawl match against bots or friends, which ends at five minutes or twenty kills.
Longer breaks suit the games without a clock. A Gridbloom game or a Cosmojar jar runs until the board fills, Jugnu II runs as long as you keep the firefly's light alive, and the big 15x15 Inkgrid murals reward a proper sit-down.
Tap Play on any card to start straight away.

Ride a first-person motorcycle down a coastal highway, weave through traffic, nail close passes and chase your best score.

Tap arrows to slide them off the board. Sixty levels, six worlds, one rule.

The sequel to Dusk Duel: eight silhouette fighters with their own specials, EX moves and supers, target chains and special cancels, juggles with damage scaling, high and low guards, a timed parry, guard crushes, throws and techs, across five dusk stages. Arcade with a boss, versus for two, four computer levels, training with hitboxes, survival.




The troll platformer where the rules of games lie. A key locks the door, coins weigh you down, the loading bar is the bridge and the imp bluffs. 40 levels, eight worlds, instant respawns.














Stackrise: one tap drops a block, and a run is usually over in a minute or two. Apex Rider's time attack is a fixed ninety seconds.
Yes. The puzzles save after every level and keep your stars, so closing the tab mid-level only loses that level. Score games keep your best score.
Yes. They are built for touch, and most of them play held upright with one hand.