About Airlock
Airlock is a free 3D social deduction game for the browser, in the spirit of Among Us. Up to ten astronauts share a space station called Kestrel-9 with thirteen rooms: a cafeteria with the emergency button, the bridge with a window onto a ringed planet, comms, medbay, electrical, storage, admin with a hologram map table, security, a greenhouse, a lab, the reactor, the engine room and the airlock. Every table, console, engine and crate is solid, so you walk around the furniture rather than through it.
Crewmates get six tasks from 25 different mini-games: fix wiring, chart a course, start the reactor by repeating a light sequence, divert power from Electrical and accept it in Comms, download data and upload it on the Bridge, fill fuel cans in Storage and refuel the engines, water the plants, clean the O2 filter, patch a hull breach, enter an ID code, sort supplies and more. Some tasks run across two rooms. Fill the task bar and the crew wins; dead crewmates keep working as ghosts.
One or two of the astronauts are impostors. They fake tasks, kill crewmates when nobody is looking, crawl through five vent networks and sabotage the lights, comms or the reactor. Walls block sight, so a kill behind a door goes unseen, but the security cameras watch four halls and the admin table shows how many people stand in each room. When someone finds a body, or presses the red button, everyone is pulled into a meeting with text chat and quick phrases, then a vote; the most-voted player floats out of the airlock, and the game tells you whether the crew got it right.
You can play online in a public room, make a private room and share the link, or practise against bots. Bots fill empty seats in every room: they walk the corridors, do tasks, report bodies, remember who they saw with whom, argue in chat and vote, so a single visitor gets a full game at once. Your own movement is worked out on your device and checked by the server, so walking feels instant even on a slow connection. It is an original TabSpawn game drawn with Three.js, with touch controls on phones and a public Top 10 counting your wins.
How to play
- Play online, create a private room and share the link, or practise with bots. Pick a colour in the lobby.
- Crewmates: walk to the yellow markers, press Use, and finish the mini-game. Some tasks continue in a second room. The task bar is the crew's progress.
- Impostors: pretend to do tasks, kill when nobody is nearby, use vents to move, sabotage the lights, comms or the reactor.
- Found a body? Report it. Or press the red button in the cafeteria for an emergency meeting.
- In the meeting, say where you were, tap a player to vote, or skip. The most-voted player is ejected.
Controls
| WASD / stick | Move |
|---|---|
| E / big button | Use, report, emergency |
| Q | Kill (impostor) |
| V | Vent (impostor) |
| F | Sabotage menu (impostor) |
| Tab | Station map |
| T | Task list |
| Scroll | Zoom |
Tips
- Travel in pairs. An impostor waits for the moment you are alone in a corridor.
- Note who was in the room when the lights went out; bots remember who they saw with the victim, and so should you.
- The cameras in Security watch four halls. A crewmate who sits on them all game is either very careful or very guilty.
- A player who reports a body a second after it dropped may have made it. Or may just be fast.
