About Arrowscape
Arrowscape is a free arrow puzzle game with a single rule: tap an arrow and it slides the way it points until it leaves the board or bumps into another arrow. Clear every arrow and the level is done. The catch is order. A blocked arrow will not move, and an arrow that only moves halfway can box the others in, so the puzzle is working out which arrows are free right now and which ones have to wait.
There are sixty levels across six worlds, Meadow, Grove, Canyon, Reef, Glacier and Nebula, climbing from three arrows on a four-by-four grid to thirty-one on a nine-by-nine. Longer bars arrive in the third world and move along their own length, and the later worlds hide exits behind chains of dependencies several arrows deep.
Every level was generated by building the board in reverse, so each one is guaranteed solvable, then scored for difficulty before being placed on the ramp. Finish in par moves for three stars, use a hint and the ceiling drops to two, and Undo is always free. Progress and stars are stored in your browser; nothing is sent anywhere.
It is an original TabSpawn game, drawn on a canvas with no framework, so it loads in a moment and runs on a Chromebook or a phone with touch controls.
How to play
- Tap or click an arrow. It slides in the direction it points until it exits the board or hits another arrow.
- If an arrow shakes, something is in its way; the blocker lights up. Clear that arrow first.
- Think before nudging: an arrow that stops halfway can trap others. Undo is free if it does.
- Clear every arrow to finish. Match the par move count for three stars.
- Use Hint (three per level) to light up an arrow that can leave right now. It caps you at two stars.
Controls
| Tap / click an arrow | Slide it in its direction |
|---|---|
| Z | Undo the last move |
| H | Hint |
| R | Restart the level |
| M | Sound on or off |
| N | Next level after a win |
Tips
- Scan the edges first. Arrows pointing straight off the board with nothing in front are always safe.
- Long bars slide along their length, so look at what sits beyond their tip, not beside them.
- A half move is only wrong if it blocks an exit path. Sometimes it is the point.
